Pew Research Study Revealed Six in Ten Adults Believe that Gun Violence is Related to Violence in Video Games

Some examples of violent video games are Call of Duty, Grand Theft Auto, Mortal Combat, Punisher, Halo and Fallout. 

Do violent video games truly play a factor in people’s violent behavior? 

In 2017, about 50 percent of Americans also believed that gun violence is a very big problem in the U.S., according to Pew Research Center findings.

There have been many studies done to figure out whether violence in video games can have an overall effect on people. 

An article titled, “Screen Violence and Youth Behavior,” published by the American Academy of Pediatrics (AAP) in 2017, created a study that reviewed numerous meta-analyses and other relevant research from the past 60 years, with an emphasis on violent video game research.

“We do not contend that media violence is the only or, in most cases, even the primary causal risk factor for aggressive or behavior in youth,” AAP states

Yet, there is evidence to show that violent media can increase aggression. 

“Indeed, the effects of screen violence on increased aggressive behavior have been reviewed and affirmed by numerous major scientific organizations, including the American Academy of Pediatrics, the American Academy of Child and Adolescent Psychiatry, the American Medical Association, the American Psychiatric Association, the American Psychological Association, the US Surgeon General, the Society for the Psychological Study of Social Issues, and the International Society for Research on Aggression,” AAP states. 

There is research that shows the connection to violent video games and how they affect a child’s brain. 

In 2015, the American Psychological Association report shows the correlation between violent video games and feelings of anger. 

As people constantly view violence throughout their games, it makes them feel less sensitive to the pain and somewhat normalizes the violence, according to the findings. 

There have been reports that show the correlation between violent video games and violent behavior. 

“Rather, it is more helpful to think in terms of a healthy media diet that incorporates similar properties to a healthy food diet: moderation in amount, consuming more of the helpful and less of the harmful content, and having regard for the age of the consumer,” AAP states. 

The correlation between violent video games and the behavior of violent humans has been shown to be somewhat true, but there are many other factors to human behavior. 

This does not mean that everyone must stop playing violent video games, but to be aware that games are not a reflection of what reality should be like.

Some may also believe there are benefits to playing video games such as improving cognitive benefits, emotional benefits, and motivational benefits, according to a study by Radboud University Nijmegen. 

Meta-analysis of 381 effects from violent video game studies involving 130 295 participants published in 136 articles on aggressive thoughts (k = 95, N = 24 533), angry feelings (k = 62, N = 17 370), physiologic arousal (k = 29, N = 1906), aggression (k = 140, N = 68 313), prosocial behavior (eg, helping; k = 23, N = 68 313), and empathy and/or desensitization (k = 32, N = 8528),12 along with a meta-analysis of 37 independent studies involving 10 410 participants on the relation between violent media exposure and hostile appraisals.14 Capped horizontal bars are 95% confidence intervals. AAP research.

Written ByMaydeen Merino

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